Ubisoft’s decision to use Bolivia as a model for the world in Ghost Recon Wildlands is exciting because of the scope and variety that it suggests. Snowy mountaintops, salt flats, expansive fields and sprawling villages all offer a lot of potential for a Tom Clancy game. Of course, Bolivia is a massive place, so Ubisoft decided wisely to not try ...
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Steam Greenlight Spotlight: Shape of the World
Today’s Greenlight Spotlight is on Shape of the World, a first-person exploration game with procedurally-generated environments that grow around you. First off, the game’s beauty really drew me in. While the art style presents no realism, it fills my mind with sensations of relaxation and peace. This would be a perfect example of a game that I would love to ...
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