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Konami reveals Pro Evolution Soccer 2015

Pro Evolution Soccer 2015 has been announced today. The soccer simulation title will feature a number of changes from the last instalment, giving players more control over dribbling, passing, movement and shooting. Konami have promised the game will see a “”true return to core PES values of total control, super responsive controls and renowned gameplay, where the user has unrestricted control over how they play”. The new Fox Engine will also bring high-end graphics and real-tie lighting to Pro Evolution Soccer 2015, along with the improved stadiums and pitches.

Also getting a significant overhaul is the Master League game mode. Unlike in previous entries where players would start off with a team of fictional players trying to earn enough points to buy rea-life players, Pro Evolution Soccer 2015 will allow microtransactions. This brings the game much close to FIFA’s Ultimate Team, which also allows players to build their own teams with packs that can be bought with in-game coins or real life currency. Unlike Ultimate Team though, Master League will let you buy specific players directly from the store.

The Pro Evolution Soccer series saw its first release in 2001, having evolved from the previous soccer series Goal Storm. It was a popular arcade game and has been a rival to EA’s FIFA series, although usually sells fewer copies worldwide. It is however very popular in Japan where it trades as World Soccer Winning Eleven. The series was traditionally seen as the more faithful in terms of gameplay when compared to FIFA but lacking in licensing and graphics. In recent years though,  both franchises have come closer together without too much to differentiate the two.

Pro Evolution Soccer 2015 will be arriving in stores around the world between fall and winter and will be available on a range of platforms, although Konami only specifically mentioned the PlayStation 4 and Xbox One.

About Nathan Gibson

Freelance writer with a love for gaming. Have owned pretty much every console and handheld from the last 15 years. When I'm not writing about games, which I am most of the time, I tend to be reading, writing about sport, binge watching shows on Netflix...or playing the odd video game.

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