Epic Games has released a brand new update for the Unreal Engine 4, which comes with a host of new features and improvements to the engine. While the previous update added PS4 and Xbox One console support, this new one comes with a little something for the PC platform.
Unreal Engine 4.2 update adds Project Morpheus VR support for both the PS4 and the PC. This is another addition to the list of VR headsets supported by the platform. In an earlier update, Oculus Rift compatibility was also introduced to the PC. We need to mention that this feature was mainly added to help with the development process. This means that an Oculus Rift or Project Morpheus supported PS4 title might not necessarily work on the PC even though it also supports the VR headsets. However, this should make the developers’ work much easier when creating cross-platform titles. Unreal Engine 4.2 adds a plethora of other features as well. The list is quite extensive, but we’ll try to list some of the highlight.
The additions of vehicles is one of the major features added by the update. Not only that, but Epic Games have also included a sample game, which developers can use to test them out. “This sample game features an off-road vehicle and a looping track within a desert setting. Race across sand dunes, rocky cliffs and ancient ruins, and try to beat your best time!” The company mentions that 4 WD, FWD, and RWD drive trains are supported from the get-go. The default drive train comes with four wheels, but it will work with any number of them, and there is also no limit to the gears that can be added.
Some other new features that come with Unreal Engine 4.2 update include the camera animation system and the user-defined structures for blueprints. The first is described as being very similar to the CameraAnims from Unreal Engine 3, except that it also features Blueprint support. “Conceptually, a CameraAnim is simply an animation that can be layered onto the in-game camera. You can animate the camera position and rotation, FOV, and post process settings.” The user-defined structures for Blueprints are a brand new asset within the engine. Structures can be created in the Content Browser and can be edited using the standalone editor.
For the full list of tools and feature added with Unreal Engine 4.2 click here. Stay tuned for all the latest news and updates.