The shooter, which was first released in October 2016, has experienced a tremendous increase in popularity, recording its highest concurrent player count ever, as noted by Emopulse. It’s important to note that in 2020, the game was added to Steam.
Over the last 24 hours, there have been 49,732 players registered, which is about 44,000 more gamers than Battlefield 2042 had during that time.
There are probably several causes for this. First off, Battlefield 1 is presently priced at $4.79 / £4.19, a significant discount. However, according to SteamDB, even before Battlefield 1’s comeback, Battlefield 2042 was only able to support 8 to 15 thousand concurrent players on Steam in recent months.
Despite not being for sale, Battlefield V, the game that preceded Battlefield 2042, is also being played by more gamers than Battlefield 2042. Compared to 2042’s 5,379 participants, Battlefield V has witnessed a peak of 15,454 gamers.
The general negative response to Battlefield 2042 from the Battlefield community is another factor. Players have criticized the game when it first came out for lacking interesting maps, redesigning the traditional Battlefield class structure, and failing to release regular, major updates.
In a conference call last year, EA CEO Andrew Wilson addressed the problems, saying, “We launched with good stability, but as more people experienced the entire game it became evident that there were unanticipated performance issues that we would need to fix.”
Wilson went on to say that not everyone in the community agreed with all of the design decisions we made for the game. We are totally dedicated to making this game reach its greatest potential and totally dedicated to our Battlefield fans.
Vince Zampella from EA also shared his opinions on the negative critical and commercial reception. He stated, “I think they simply got a bit too far away from what Battlefield is. “They attempted to accomplish a few things that may have been ambitious: increase the number of players, etc. They didn’t spend enough time refining what makes that fun, in my opinion.
A “connected Battlefield universe” and significant modifications to the franchise’s development methodology were both announced by EA in December.
As part of these plans, Zampella assumed a new position as the franchise’s administrator, and Oscar Gabrielson, DICE’s previous general manager, completely left EA.
Zampella told Barrons that the construction was completely new. “We’re combining several studios. We’re assembling the top talent and giving them the time to create something incredible.
Recently established Ridgeline Games, which is run by Marcus Lehto, a co-creator of Halo, is one of those studios.