The Legend of Zelda for the Wii U is Nintendo’s first Zelda adventure to reach the Wii U. While we know that the game will be open-world, it seems that this world will hold a ton of content for players to go through.
In an interview, series creator Shigeru Miyamoto touched on the upcoming Legend of Zelda title for the Wii U. In the interview, he speaks of how the game will be packed with so much side quests that the player will forget their main objective because of the wealth of content. He states: “There may even be times where you forget what your goal is because you’re doing other things on the side. There may be times where you go into one big, long dungeon or there may be times where you’re headed to a dungeon, and you’re doing other things along the side.”
The first original game in the series to be made with high-definition graphics, The Legend of Zelda for the Wii U is the eighteenth entry in the legendary series. In 2013, it was mentioned that a Legend of Zelda title was in development for the Wii U. It was at E3 2014 that the game was first shown off, with a clip that showed off the game’s cel-shaded graphics. It was shown that Epona will be returning, and that she will use artificial intelligence to help avoid obstacles, freeing up Link to aim at enemies. Link can also jump off of Epona and enter slow motion, allowing him to aim at enemies much better. The game will feature an open world with less emphasis on defined entrances and exits to dungeons. This was done to give players more freedom, and allow them to go through the world how they want to.
The Legend of Zelda will release on the Wii U. The game will release some time in 2015.