Publisher Focus Home Interactive and developer Cyanide Studio have released a new behind-the-scenes video for their upcoming third-person stealth-focused title, Styx: Master of Shadows (you might want to turn on the captions for this one). As the game’s director and lead level-designer Julien Desourteaux puts it in the below video, Styx is far from the usual badass gun-toting protagonist that can simply kill anyone he/she meets. “He’s not exactly a hero who goes around beating people up or the badass hero who’s a great fighter”, explains Desourteaux. “So when he’s detected, you’ll be looking for an escape route instead”.
Styx: Master of Shadows takes place in the same world established by 2012′s Of Orcs and Men, but the game’s plot takes place long before the events shown in said title. Styx ‘the first Goblin’ wants to steal the heart of a World-Tree enclosed inside the huge and terrifying Tower of Akenash. The overall story is a kind of a Bildungsroman that leads Styx to a better understanding of his own origins. Being the very first of all the Goblins, he’s a master in the arts of stealth, theft, and murder. The depths of the miles-high Tower of Akenash – where Humans and Elves hide and protect the Tree, the source of the Amber – are the best chance Styx has of quickly amassing a small fortune and, perhaps, discovering more about his true origins along the way.
As mentioned above, Styx: Master of Shadows is a stealth game where players must keep to the shadows to survive. Styx has arcane abilities that assist him in his escapades, including the ability to make himself invisible (also featured in Of Orcs and Men), and the ability to use amber vision to detect hidden foes and areas. His ability to clone himself through magical means offers opportunities to disrupt the traditional stealth gaming formula; it gives players a clone for purposes such as scouting without risk and creating a diversion. Styx: Master of Shadows launches on October 7th, on the PlayStation 4, Xbox One, and PC.