Earlier this week, publisher Capcom had officially confirmed that a sequel to 2012/2013’s third-person horror-themed Resident Evil: Revelations is in the works, and that it’ll be coming out in early 2015 on the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC. Now, thanks to Games Master Magazine’s latest issue which interviews Resident Evil: Revelations 2’s producer Michiteru Okabe, Load The Game has new details and a first screenshot from the upcoming sequel to share with you.
First and foremost, Resident Evil: Revelations 2 stars not one protagonist, but two. Claire Redfield has been confirmed as the game’s lead, but she will also be joined throughout the campaign by Moira Burton – daughter of the legendary Barry Burton. As a result, the story-driven mode can be enjoyed as a single-player experience – with Moira being controlled by the A.I. – or in a two-player co-op fashion. “In the time since we last saw her [Claire], she’s grown to be a seasoned veteran,” reads the magazine. Just like in the first Resident Evil games, each heroine has its own perks – Claire is more combat-focused, while Moira will be supplying her with health herbs, provide the flashlight, and general support. Because of this, only Claire’s death results in a ‘Game Over’ status.
Now, onto the game’s setting. In contrast to the first Revelations’ nautical setting, Resident Evil: Revelations 2 takes place in an abandoned island’s detention facility. Right in the very beginning, our protagonists awake and realise that they’ve been kidnapped. The game’s plot takes place between Resident Evil 5 and Resident Evil 6, with Okabe promising a more survival-horror-oriented experience when compared with #5 and #6. Speaking about our girls’ new enemies, the produce mentions a new “afflicted” enemy type, which “may look like a zombie, but is in fact something quite different.” The afflicted are said to be both fast and able to inflict heavy damage to the players. Because of this, gamers will often be forced to take a decision – confront them upfront, sneak up and use a ‘take-down’ or even run away, in order to conserve ammo.
“I want this to be both a game that doesn’t lose what made its predecessor great, while also bringing something new and exciting to the Resident Evil series,” says the producer. “Achieving that lofty goal by bringing together past and future will make this an itchy-tasty prospect indeed.” Finally, it has been confirmed that the current-generation consoles and PC will be running in 1080p and at 60 frames-per-second.