Blizzard recently introduced the final wing of Hearthstone’s first expansion pack, Curse of Naxxramas. The Adventure added more than 30 new cards to the game, but it seems this was only the beginning as the company plans on adding a lot more in the future. We’re talking about more than 100 new cards, which is quite a massive amount and may actually end up overwhelming players. The new Curse of Naxxramas cards were added gradually to Hearthstone over the course of five weeks so players had plenty of time to get adjusted to them. But Blizzard wants to try a very different approach with the next expansion and they might be looking to add more than a few cards at a time. So how exactly is this going to work?
“Still working on the details of that,” Hearthstone Lead Designer Eric Dodds told MMORPG. “I mean, it’s going to be over 100 cards and it’s certainly going to be very different from Naxxramas, which was designed to put a smaller number of cards into play, because we don’t want to create this large number of cards, not overwhelm players, but at the same time, with this new expansion, we want to provide a large number of cards with additional options for the hardcore. So, exactly what those cards are and exactly what those ratios are, partially we’re still working on ‘em, and partially we’ll be talking about that in the future.”
It’s seems rather soon to be talking about a new Hearhstone expansion seeing as how Curse of Naxxramas was released only a short while ago. For the longest time Blizzard has been infamous for taking their sweet time when it comes to creating new content, but lately it definitely seems like their trying to be much more quick about it. Needles to say, this is very good to see, but also a bit concerning at the same time. Rushing the development process usually leads to balance issues in a game like Hearthstone and since we’re talking about more than 100 new cards balance must definitely be a high priority. But as you might imagine, Blizzard is well-aware of this fact and are trying their best to do it right.
“Certainly the game right now is great and when you introduce new cards into an environment it always makes you a little bit nervous,” Dodds said. “It’s sort of my job to be a little bit nervous about this sort of thing. On the other hand, we have an awesome balance team who are phenomenally good at the game, so I have complete faith in them to continually deliver a game that’s going to continue to have this balance cyclical meta game and have decks and classes and cards that are pretty easy to understand and not be too complicated. Because still one of our core goals is to make sure that when we are adding new cards into the game, that it’s a card that you read it and immediately understand what it does. That’s still a key and important feature to us.”