The upcoming space simulator developed by Cloud Imperium Games has quite an interesting story to tell. The game was created in 2011 on a modified version of the CryEngine 3, the very same engine used by games such as the Crysis series, MechWarrior Online, Sniper: Ghost Warrior 2 and many more.
In October 2012 crowdfunding began in the hopes of raising enough money for the ambitious project, with one week later the developers also starting a Kickstarter campaign. The amazing fact about Star Citizen is that not only did the game reach its goal, but it also broke all records regarding crowdfunded games. As of March 31, 2014 the game raised over $41million and is still continuing to collect funds until its final release.
The reason behind Star Citizen’s success is the fact that the man behind the project is none other than legendary director and sci-fi enthusiast Chris Roberts. With titles such as Wing Commander, Wing Commander: Privateer and Starlancer under his belt we can safely say that he is quite experienced when it comes to creating action space simulators. Chris Roberts also worked on one of my favorite games of all time, Freelancer and I can’t even begin to tell you how excited I am to see what he can do with Star Citizen.
On the initial day of Pax East the first gameplay footage of Star Citizen was revealed and it looks just as incredible as I hoped. I wasn’t sure at first what they were planning to do with all the funds they’ve raised but it seems like they are starting to put them to good use, check out the video below and see for yourselves:
Star Citizen is being developed using a modular approach. The Hangar Module was released on August 29, 2013 and it allows backers to explore their ships from a 1st person perspective. Future updates to the module will give players the ability to add upgrades to their ships and invite friends to visit their hangars.
The footage we saw today from Pax was from the Dogfighting Module Alpha, it allows players to test their ships in PVP combat. Other modules that were mentioned by the developers include:
– The Social/Planetside Module Alpha (estimated Q2 2014) will allow backers to experience the 1st person non-combat planet based environment, consisting of various shops and bars.
Squadron 42/Single Player – little is known at this stage, but it is understood that the branching single player campaign (known as Squadron 42) will be released in chapters before the Persistent Universe.
Persistent Universe Alpha (estimated end of 2014) – again little is known at this stage, but it is understood that this module will allow backers to access an early version of the massively multiplayer persistent universe (known as Star Citizen).
It’s estimated that Star Citizen will be released sometimes in 2015 and will feature a Persistent Universe, meaning that the game will still continue to develop after commercial release. Stay tuned as we keep you updated on the game and other events happening this weekend at Pax East.